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A problem family — different problems, same issues
16 problems across 7 fields
These 16 problems share a failure mode that inverts what most designers expect: the intervention was designed for the wrong person. As the collection grew, widening the family's definition beyond behavior-change interventions unlocked 6 new members — assistive technology designed without disabled users, indigenous data platforms built on colonial frameworks, neurodivergent students assessed by neurotypical rubrics, emergency latrines built without accessibility. The wrong-stakeholder/equity pattern manifests through design and systems-level interventions, not just behavioral ones. The 'fundamental attribution error' framing remains among the most powerful reframings in the collection.
The intervention failed because it was designed to change the wrong person — fixing students instead of institutions, training patients instead of redesigning devices, imposing solutions instead of understanding context.
also in designed for a world that doesn’t exist here, the context you didn’t design for
also in the rulebook was written for a world that no longer exists
Confidence: high = Tier-1 source — a primary expert source, fully fact-checked · medium = Tier-2/3 source — analyst, conference, or community source, fact-checked · needs sourcing = flagged for deeper sourcing — help us source it · the dot's size is its tier; a dashed dot needs sourcing